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Construction of a Regeneration Spell Usable by Magic-Users

Started by Null Null, October 08, 2021, 07:28:32 AM

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Null Null

Construction of a Regeneration Spell Usable by Magic-Users. Necroman. Lett. 12(3):45-47. Agrafina S., Nithiz, Harixa K.


The problem of the necessity of divine influence for casting healing spells has bedeviled wizards and adventuring parties for multiple generations. While priests of multiple gods have had the ability to restore damage using spells of the first, fourth, fifth, and sixth power, and remove disease, blindness, and curses using spells of the third power, and druids (to the extent their arts are known) can restore damage using spells of the first power and remove disease and poison using spells of the third power, the magic-user's abilities in this regard are much more limited.  The standard spell to reverse petrification is a magic-user spell of the sixth power, and the cleric's removal of curses has a fourth-power analogue for magic-users, but other restorative spells are unknown.
The authors describe here a sixth-power spell usable by magic-users for temporarily conferring the troll's regeneration ability on a target. This allows the target to rapidly recover damage (roughly at the rate of three health punctata (henceforth 'HP') a minute, or enough to restore a wild boar at death's door to full health in about five minutes) and may be of use to adventurers whose cleric has become incapacitated.

Spell Development
The first step was to isolate which of the standard eight schools of magic such a spell would belong to. Evocation was struck out—it is known for dealing damage, not removing it—and illusion similarly seemed useless as the object is to create real-life effects; similarly, conjuration brought forth nothing useful and divination was a blind alley—while useful diagnostically for interpreting disease in various ways, the point is to change it. While healing might be considered an alteration, prior effects in this area turned out to be ineffective in a frequently catastrophic fashion--'regeneration' into a completely different body tends to be disconcerting to most, though some have argued it might be a useful basis for a series of fantastic stories. The depetrification spell (known to the layperson as 'stone to flesh') is an alteration, though this may simply be due to the original petrification spell it is a reversal of being classed in that regard. The removal of curses has usually been classified as an abjuration, and this avenue was explored, though this seemed ineffective as it seemed to prevent damage rather than restore it after it occurred. The decision was ultimately made to approach the problem as a necromantic spell, ironically enough. Necromantic spells deal with the life force, and while usually seen in the context of raising the dead, the common clerical spells use this methodology.
Given that a high-level necromantic spell was to be devised, a number of source texts were consulted; the most useful precedent, stating that things remaining in a state of dormancy for aeons are not in fact dead and may return to a state of activity under strange conditions, was found in al-Azrad, for which a comprehend languages spell was necessary as well as a heal spell afterward, though I would like to stress to future workers in this field that full return of the first author's mental faculties was achieved. Al-Azrad nonetheless provided a complete accounting of creatures to which this applied (none of whom are known to exist in this reality, mercifully enough) and a series of rituals which could be applied, as well as the appropriate somatic components. A series of these were applied to form the appendix for the somatic components of this spell, though mutatis mutandis this had to be adjusted to produce a necromantic rather than summoning spell. For extensive coverage of both of these schools Ladonna (2) and Elminster (3) were consulted, allowing the appropriate somatic and verbal construction to be produced. Verbal components using the Sorcerous Phonetic Alphabet are presented in Supplement I, and somatic components using the Sorcerous Gestural Grammar (4) are presented in Supplement II; note that one- and two-handed gestural versions are provided, as well as four-handed versions for thri-kreen and differently-phenotyped sahuagin spellcasters. It became necessary to determine which of the standard list of approximately 200 invoked transformations would be used. Most extensively described by Knott (5), the relevant transformation was felt to be 217 (though 225 and 226 might be effective as well; this is an area for future study). Proper components using the Sorcerous Phonetic Alphabet and Sorcerous Gestural Grammar were identified.
Material Components
For material components, the obvious choice of troll blood was mixed with a small amount of vampire ichor, in a ratio of 100:1. As is usual with troll blood, EXTREME CARE SHOULD BE TAKEN to properly heat the blood to a tarry consistency before use or larger quantities may regenerate spontaneously into a part- or full-sized troll (6). (For oceanside readers, scrag blood may be substituted for troll blood as long as the target is immersed in saltwater for the duration (7); this will be detailed in an upcoming manuscript, presently submitted to Current Necromancy to avoid this journal's rules on duplicate publication.) While larger amounts of vampire ichor may prevent problems with troll regeneration, CAUTION should again be taken due to the reported loss of experience in persons with the spell cast on them, as well as occasional sparkling which may impair stealth.
Experimental Validation
As per the Noble Rule, full informed consent was obtained from all participants and this study cleared with the Incanter's Review Board (IRB # 217-1992). A fifth-rank cleric was available to remove any undesirable transformation. Given the necessity of testing appropriate validation of a regeneration spell, minor wounds (not more than five HP) were inflicted on consenting patrons (n=15, including the first author) at the Folsom Street Tavern in Raven Dig Peak using a standard-sized whip and the rate of regeneration charted. Participants were compensated appropriately for the potential harms of the procedure under risk-aware consensual trial practices with two gems and a pair of potions of healing.
Further field test was performed in a small expedition underneath the Tavern to dispose of some goblins armed with clubs and an otyugh that had been causing local problems. The spell was cast on all party members and the monsters engaged. 

In all cases, tavern patrons reported rapid regeneration of any damage sustained during the initial trial. This was independently confirmed by direct observation, such that floggings producing a decrement of one, two, or three HP would resolve within one minute, and those producing a decrement of four or five HP would resolve within two. This appears to be perfectly correlated with the duration of spell-induced healing (p=.0001, r=1.0). Further study in this setting was prohibited by the Declaration of Shelhinki (to some dismay among some patrons).
The small adventuring party (composed of the three authors) quickly met the goblins and otyugh underneath the tavern and engaged, with the first author holding back on fireballs and each party member disengaging the monsters at least once to make sure at least some opportunity to test the spell's effect was available. All wounds sustained during the combat resolved within three minutes due to the effects of the spell without any other use of spells or healing potions.

The described regeneration spell appears to restore physical damage adequately and completely, of both the blunt and edged types. Two minutes of the spell's effect (it appears to last about one minute per rank of the caster) are more effective than the cleric's cure light wounds spell on average, with four minutes being as or more effective than a cure serious wounds spell. This is obviously a potentially huge leap in the use of adventuring magic.
Limitations of the study include its small sample size and the limited nature of the damage test samples. As per the Declaration of Shelhinki, only mild damage can be tested, but it would be interesting to know if the spell can induce the return from apparent death as is seen in the troll and scrag population.
The question remains open, of course, of spell damage. The relatively high rank of the first author makes the use of even a burning hands spell dangerous, but the second author is able to read scrolls, allowing for the production of spells at a more moderate level of ability, and we hope to test the spell in upcoming encounters with driders and ogre mages.
It is also an open question as to whether portions of other monsters with significant regenerative ability such as the vampiric ixitxachitl, slaad, or pit fiend could be used in place of the troll. An early trial used nonafel ichor, but this caused copies of the second author to appear who acted independently and attempted to flirt with all three authors, abscond with laboratory equipment, and had to be stopped by a dispel magic (which removed all copies). Trials on the first author were even more disastrous, leading to excess copies who flirted with the second author, attempted to perform their own experiments, and defended themselves against dispel attempts with a globe of invulnerability; mercifully, they disappeared when the spell expired. (The third author refused to participate in this experiment following this, and received 1 HP in damage from laughter when asked.) Given these unfortunate preliminary results, the risks of using lower-planar body parts probably outweigh the benefits.
A protest by the Church of Salira and a smaller protest by the Circle of Deros have already been lodged against the authors, alleging impiety, sacrilege, and blasphemy; these allegations are baseless and, we believe, a sign of the ultimate importance of the finding in terms of allowing nonclerical healing.

     Regeneration can be conferred temporarily by a sixth-power magic-user spell, allowing for non-clerical healing.

1.   Alhazred, abd-al. Al-Azif.
2.   Ladonna. Primer on Black Robe Sorcery.
3.   Elminster. Ye Should Know Better Thank To Ask Me About These Things, But...
4.   Bigby. Use of Hands in Spells.
5.   SimoN, Knott D, et al. SPECAB.TXT. In
6.   Gygax, G. Monster Manual.
7.   Gygax, G. Monster Manual II.

-It's my 1000th post, so I wanted to fool around a little. -NN