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Modifying dexterity adjustments

Started by Royal Munchkin, February 27, 2024, 06:47:14 PM

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Royal Munchkin

Is there a way to hack the dexterity adjustments to AC? I think there was a UANL article about it but I can't find it.

Nol Drek

In CKITFORM, you will find that the Combat Dexterity Adjustments to AC are located at these offsets:

Combat Dexterity Adjustments:
-----------------------------

Dex Variable 28933 (0x7105) 1 byte 0 thru 255
Dex 1 Value 28940 (0x710c) 1 byte 0 thru 255
Dex Relation 28941 (0x710d) 1 byte 0 thru 255
Dex Jump Value 28942 (0x710e) 1 byte 0 thru 255
Dex 3 Value 28946 (0x7112) 1 byte 0 thru 255
Dex Relation 28947 (0x7113) 1 byte 0 thru 255
Dex Jump Value 28948 (0x7114) 1 byte 0 thru 255
Dex AC Minus 28952 (0x7118) 1 byte +/- 127
Dex 4 Value 28959 (0x711f) 1 byte 0 thru 255
Dex Relation 28960 (0x7120) 1 byte 0 thru 255
Dex Jump Value 28961 (0x7121) 1 byte 0 thru 255
Dex 6 Value 28965 (0x7125) 1 byte 0 thru 255
Dex Relation 28966 (0x7126) 1 byte 0 thru 255
Dex Jump Value 28967 (0x7127) 1 byte 0 thru 255
Dex AC Minus 28972 (0x712c) 1 byte +/- 127
Dex 15 Value 28981 (0x7135) 1 byte 0 thru 255
Dex Relation 28982 (0x7136) 1 byte 0 thru 255
Dex Jump Value 28983 (0x7137) 1 byte 0 thru 255
Dex AC Minus 28994 (0x7142) 1 byte +/- 127
Dex 19 Value 29003 (0x714b) 1 byte 0 thru 255
Dex Relation 29004 (0x714c) 1 byte 0 thru 255
Dex Jump Value 29005 (0x714d) 1 byte 0 thru 255
Dex 20 Value 29009 (0x7151) 1 byte 0 thru 255
Dex Relation 29010 (0x7152) 1 byte 0 thru 255
Dex Jump Value 29011 (0x7153) 1 byte 0 thru 255
Dex AC Bonus 29015 (0x7157) 1 byte 0 thru 255
Dex 21 Value 29021 (0x715d) 1 byte 0 thru 255
Dex 21 Relation 29022 (0x715e) 1 byte 0 thru 255
Dex Jump Value 29023 (0x715f) 1 byte 0 thru 255
Dex 23 Value 29027 (0x7163) 1 byte 0 thru 255
Dex Relation 29028 (0x7164) 1 byte 0 thru 255
Dex Jump Value 29029 (0x7165) 1 byte 0 thru 255
Dex AC Bonus 29033 (0x7169) 1 byte 0 thru 255
Dex 24 Value 29039 (0x716f) 1 byte 0 thru 255
Dex Relation 29040 (0x7170) 1 byte 0 thru 255
Dex Jump Value 29041 (0x7171) 1 byte 0 thru 255
Dex 25 Value 29045 (0x7175) 1 byte 0 thru 255
Dex Relation 29046 (0x7176) 1 byte 0 thru 255
Dex Jump Value 29047 (0x7177) 1 byte 0 thru 255
Dex AC Bonus 29051 (0x717b) 1 byte 0 thru 255
Dex Variable 29077 (0x7195) 1 byte 0 thru 255
Dex 0 Value 29084 (0x719c) 1 byte 0 thru 255
Dex Relation 29085 (0x719d) 1 byte 0 thru 255
Dex Jump Value 29086 (0x719e) 1 byte 0 thru 255
Dex 25 Value 29090 (0x71a2) 1 byte 0 thru 255
Dex Relation 29091 (0x71a3) 1 byte 0 thru 255
Dex Jump Value 29092 (0x71a4) 1 byte 0 thru 255
Dex 2 Value 29096 (0x71a8) 1 byte 0 thru 255
Dex Relation 29097 (0x71a9) 1 byte 0 thru 255
Dex Jump Value 29098 (0x71aa) 1 byte 0 thru 255
Dex THAC0 penalty 29102 (0x71ae) 1 byte +/- 127
Dex 5 Value 29108 (0x71b4) 1 byte 0 thru 255
Dex Relation 29109 (0x71b5) 1 byte 0 thru 255
Dex Jump Value 29110 (0x71b6) 1 byte 0 thru 255
Dex THAC0 Minus 29115 (0x71bb) 1 byte +/- 127
Dex 15 Value 29124 (0x71c4) 1 byte 0 thru 255
Dex Relation 29125 (0x71c5) 1 byte 0 thru 255
Dex Jump Value 29126 (0x71c6) 1 byte 0 thru 255
Dex 18 Value 29136 (0x71d0) 1 byte 0 thru 255
Dex Relation 29137 (0x71d1) 1 byte 0 thru 255
Dex Jump Value 29138 (0x71d2) 1 byte 0 thru 255
Dex THAC0 Minus 29143 (0x71d7) 1 byte +/- 127
Dex 20 Value 29152 (0x71e0) 1 byte 0 thru 255
Dex Relation 29153 (0x71e1) 1 byte 0 thru 255
Dex Jump Value 29154 (0x71e2) 1 byte 0 thru 255
Dex THAC0 Bonus 29158 (0x71e6) 1 byte 0 thru 255
Dex 23 Value 29164 (0x71ec) 1 byte 0 thru 255
Dex Relation 29165 (0x71ed) 1 byte 0 thru 255
Dex Jump Value 29166 (0x71ee) 1 byte 0 thru 255
Dex THAC0 Bonus 29170 (0x71f2) 1 byte 0 thru 255
"The time has come," the Walrus said, "to talk of many things:
Of shoes — and ships — and sealing-wax — of cabbages — and kings —
And why the sea is boiling hot — and whether pigs have wings."

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